Chapter 7: Work
1. How do educators in youth media
programs differ from the orientation of classroom teachers in terms of
preparing students for using digital media for work related purposes?
The
educators in youth media programs view their roles in terms of vocational
training. They tie media production directly to the hope of employment in a
creative class jobs. The educators struggle to instill ethic of professionalism
in the production process. Whereas the educators of the standard classroom see
media production as a way to keep them engaged in school.
2. With some important exceptions, how are lower income youth marginalized from using digital media in ways that might provide them with economic empowerment?
2. With some important exceptions, how are lower income youth marginalized from using digital media in ways that might provide them with economic empowerment?
The
sad reality is, that in our capitalistic country, those who have the money get
all the toys and the best education, while those who are at the low end of the
economic scale are forced to deal with what is at hand. However, there are
those that use their street smarts for economical gains.
3. In 2005 the CEO of IBM announced that if we wanted know what business leadership looks like in the 21 century look at what is going on in MMORPG's. After reading Box 7.4 does this make sense?
I’m not exactly sure if what IBM said is a good thing or bad. As I am not
entirely familiar with what a MMORGP is. However, after reading the assignment . is their comment , because the gamers are working together as a
team to crush the dragon, Or is because they spend so much time gaming and inventing
alternative worlds and people
Are you
impressed by the levels of commitment and collaboration it takes players to be
successful in a these games? I really can’t give an honest opinion, because I
don’t know how much actual time they spend gaming. What else could they be
doing?
Do you have new respect for gamers? Sadly, not
really
4. How do school need to change to
become learning environments that cultivate the same kind of enthusiasm and
commitment from young people like NeoPets did for Eddie?
It all boils down to funding. I’m
sure every school in the whole world would love to have the ability to equip
every child with the equipment and means and educational experience to tap the
unexplored talent .Also all the teachers need to be on board with digital media
as a way to enhance the students’ creative juices, instead of just keeping them
in school.
How can digital media play a role in
the creation of these kinds of environments?
It can play a role in
relationships among public engagement, cultural exchange , and economic
participation.
I like your response to the question pertaining to how low income marginalized from gaining the digital literacies needed for economic empowerment in the 21st century.
ReplyDeleteMMORPG stands for Massively Multiplayer Online Role Play Games. The CEO of IBM said the skills involved in being successful in these games are exactly the kinds of skills people need for effective business leadership. As you read the case that detailed efforts of a linkshell to take down a powerful dragon the skills that student out to me that I can see being useful in the workplace are:
Highly competitive
Highly collaborative
Ability to take advantage of distributed resources and knowledge.
Dedication, determination and commitment.
In fact IBM has been recruiting top players in MMORPG for their leadership training programs.
All though almost every K-12 school claims to be preparing students with 21st century skills I see very few of them preparing them in ways the participation in MMORP does.